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High level of realism and visualization of immersion into the environment being simulated.
OneSAF and JLCCTC program management, design, integration (i.e. ERC, MCS) and extension development.
Terrain database (SE Core and other formats) integration and testing with constructive simulations.
PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects.
Licensed Mundus SDK to integrate with simulation/game engine plug-ins and development of additional dynamic terrain and weather effects.
Cerberus, a server-based application that provides current and future simulation systems the functionality to support underground environments.
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