Synthetic Environments

  • High level of realism and visualization of immersion into the environment being simulated. 

  • OneSAF and JLCCTC program management, design, integration (i.e. ERC, MCS) and extension development. 

  • Terrain database (SE Core and other formats) integration and testing with constructive simulations. 

  • PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects. 

  • Licensed Mundus SDK to integrate with simulation/game engine plug-ins and development of additional dynamic terrain and weather effects. 

  • Cerberus, a server-based application that provides current and future simulation systems the functionality to support underground environments. 

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