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3D Modeling and Animation

  • Dignitas' Visual Effects group develops 3D models including terrain, equipment, vehicles, weapons, and characters.  

  • Models are developed to simulate real-world objects and environments in a gaming engine where students can safely and cost effectively perform weapons tests, equipment repair procedures, remove and replace procedures, medical procedures, or simply view animations without having to shutdown real-world systems or when real-world locations and equipment are not readily available.  

  • Our highest detail 3D models have the resolution and articulated components necessary to visualize accurate digital twin models.  

  • Dignitas employs a cost-effective 3D model development process which begins with understanding customer and user requirements, the generation of models in all levels of fidelity, and testing of exported models in the target gaming engine.  

  • Our products can be used for applications on PCs and mobile devices, and used in conjunction with touchscreen displays and VR headsets.   

BENEFITS

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Customizable

Fully customizable 3D models tailored to meet the needs of the customer

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Detailed

Game-ready and high-fidelity models created to mimic real-life objects

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Versatile

3D Models provided in various formats for a wide range of visual systems

SHOWCASE

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Objects

We develop high-fidelity models that directly mimic real-life objects. For example, this Pressure Vacuum Breaker has a stainless-steel body, silicone rubber check valve, plastic check valve seat, bonnet with silicone rubber O-ring seal, relief valve, and lever handles.

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Environments

We develop terrains ranging from geotypical locations, such as the rural and urban areas, to geospecific locations. Terrains are provided in several runtime formats to support different visualization systems. Terrains are used in a wide variety of gaming or modeling and simulation training systems, and can be correlated for interoperability with other systems.

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Vehicles

We develop vehicles that can be used in different simulations and training systems, including military wheeled, tracked, or specialized vehicles, civilian cars, trucks, motorcycles, and railway cars. Military vehicles have damage states including mobility kill, firepower kill, and catastrophic kill. Vehicle models can include articulated parts such as doors, turrets, ramps, gates, etc. Shown is an M2A3 Bradley model.

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Weapons & Attachments

We develop weapon models including both BLUFOR and OPFOR. Examples include handguns, rifles, machine guns, mines, and shoulder-launched weapons such as grenade and missile launchers. Weapons support animations by the character using them, such as stowed, ready, firing, incapacitated, and killed.

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Characters

Our 3D characters include models of both military personnel (friendly and adversarial) and civilians. Character models include postures, animations, and health states. They vary in age, ethnicity, and gender. We also develop attachments that can be "attached" to 3D character models, such as mobile phones, backpacks, shovel, parachutes, etc. See more at https://www.youtube.com/watch?v=O0YmX0aDjCc

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© 2026 Dignitas Technologies, LLC. All Rights Reserved.

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