Megacities & Dense Urban Area Modeling

  • Simulating interactions between human and physical systems and leverage innovative sources of information and big data analytics.

  • Cerberus is a server-based application that provides current and future simulation systems the functionality to support underground environments.

  • PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects.

  • Procedural generation of complex features and objects, including building interiors and underground features.

  • Conducting advanced geospatial research for U.S. Army Synthetic Training Environment (STE) OneWorld Terrain (OWT).

BENEFITS

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High Resolution

Voxels and other advanced modeling techniques provide next generation solutions

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Forward-Looking

Addressing tomorrow's simulation problems today

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Dynamic

Represent complex environment effects in real-time

FEATURES

USE CASES

GALLERY

MORE INFORMATION

PRODUCTS/SERVICES OFFERED

Our megacities testbed enables research into complex effects in dense urban environments, including physics-based damage effects (tunnel complex), representations in gaming environments such as Unreal or Unity, pedestrian traffic models, vehicle traffic models, lightweight virtual simulators, and more.