Megacities & Dense Urban Area Modeling
Simulating interactions between human and physical systems and leverage innovative sources of information and big data analytics.
Cerberus is a server-based application that provides current and future simulation systems the functionality to support underground environments.
PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects.
Procedural generation of complex features and objects, including building interiors and underground features.
Conducting advanced geospatial research for U.S. Army Synthetic Training Environment (STE) OneWorld Terrain (OWT).
Voxels and other advanced modeling techniques provide next generation solutions
Addressing tomorrow's simulation problems today
Represent complex environment effects in real-time
Our megacities testbed enables research into complex effects in dense urban environments, including physics-based damage effects (tunnel complex), representations in gaming environments such as Unreal or Unity, pedestrian traffic models, vehicle traffic models, lightweight virtual simulators, and more.