Megacities & Dense Urban Area Modeling
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Simulating interactions between human and physical systems and leverage innovative sources of information and big data analytics.
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Cerberus is a server-based application that provides current and future simulation systems the functionality to support underground environments.
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PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects.
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Procedural generation of complex features and objects, including building interiors and underground features.
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Conducting advanced geospatial research for U.S. Army Synthetic Training Environment (STE) OneWorld Terrain (OWT).
BENEFITS
High Resolution
Voxels and other advanced modeling techniques provide next generation solutions
Forward-Looking
Addressing tomorrow's simulation problems today
Dynamic
Represent complex environment effects in real-time
FEATURES
USE CASES
GALLERY
MORE INFORMATION
PRODUCTS/SERVICES OFFERED
Our megacities testbed enables research into complex effects in dense urban environments, including physics-based damage effects (tunnel complex), representations in gaming environments such as Unreal or Unity, pedestrian traffic models, vehicle traffic models, lightweight virtual simulators, and more.