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Computer Generated Forces
Computer Generated Forces (CGF) & Pattern of Life (PoL), visual and physics modeling, design, integration, and testing.
OneSAF and JLCCTC program management, design, integration (i.e. ERC, MCS) and extension development.
Terrain database (SE Core and other formats) integration and testing with constructive simulations.
PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects.
Provides a credible complex battlespace in support of Multi-Domain Operations training and analysis
Provides an immersive environment for the trainee to promote task training in the proper context
Allows for a balance between fidelity and computational resources to provide the right forces for training or analysis
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