Computer Generated Forces

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  • Computer Generated Forces (CGF) & Pattern of Life (PoL), visual and physics modeling, design, integration, and testing. 

  • OneSAF and JLCCTC program management, design, integration (i.e. ERC, MCS) and extension development. 

  • Terrain database (SE Core and other formats) integration and testing with constructive simulations. 

  • PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects. 

BENEFITS

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Staff Training

Provides a credible complex battlespace in support of Multi-Domain Operations training and analysis

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Support HITL

Provides an immersive environment for the trainee to promote task training in the proper context

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Multi-Level Resolution

Allows for a balance between fidelity and computational resources to provide the right forces for training or analysis

FEATURES

USE CASES

MORE INFORMATION